Using the "Add Super Denoiser" button you can add the Super Image Denoiser into your scene, look in the compositor to see it. If you never worked with a disassembled image before, you can use this handy guide to reassemble your rendered image: To do that, you can simply enable "Multi-Layer EXR" in the Advanced tab and an EXR-File will be created next to your output image. Some of you might prefer to do your image editing in external software, or want to edit the layers individually. You can spot if you missed a certain material if it is black after denoising. Volumetric: If you have volumetric clouds, fog, smoke and everything that uses a volume shader! Transmission: Enable it for glass or other materials that are glass like!Įnvironment: It should be enabled when you see the environment in your render, the HDRI or Sky. This is important as not to waste performance!īy default diffuse and glossy surfaces will always be denoised.Įmission: Do you have emissive materials in your scene? Like lamps, glowing surfaces, lights? Improve your render times by selecting which passes will be denoised. Super: Best quality for, perfect for final renders. High: A more complex denoising setup, a perfect compromise between speed and quality Standard: Uses the most basic denoising setup, the same as enabling OpenImageDenoiser The quality you select decides how fast the denoiser processes the image, and how much detail is preserved. Super Image Denoising Pick between three denoising qualities!
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